Server release notes

17-02-2011

  • The labels don't seem to work al the time, needs furter testing
  • Fixed assignment bugs in the start values which I mist during testing yesterday
  • Added plant collision items

16-02-2011

  • Fixed player labels with the player name above the tank
  • Changed the hit value of the rockets, rockets have more impact now
  • Increased the score value when a player defeats another player
  • Implemented the start values of the map which can be set with the level editor
  • Proxy donwloads the latest engine: tankworld000007.js

15-02-2011

  • Added score when the player shoots a box
  • Changed the level reset sequence, fixed the level finished menu
  • Proxy donwloads the latest engine: tankworld000006.js

The level finished menu needs more info about wins.

14-02-2011

Fixes(B):

  • Added portals (at the request of Lange).
  • Fixed post data encoding, thanks Daan!
  • Fixed variable declaration in receiveCommandTeam, also thanks to Daan!
  • The proxy downloads an updated engine: tankworld000005.js

Fixes(A):

  • The client was still connecting to my test server
  • The server didn't parse the data from the client correct

13-02-2011 - Initial release

Known issues:

  • No rooms, only one instance per level
  • Flame thower value not updated
  • User label is not displayed consistant
  • Server needs a list of level hashcodes to check if the level is valid
  • Not all items are implemented, missing collision items (plants, trees)
  • Code needs to optimized, stuff like don't update far away players...

Comments

FromTime, comment
Maurice2013-02-17 09:07:19
Crashes under Safari after a few seconds of playing

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